Hey Everyone! Unfortunately this year has been a bit of a slow one for music. Apologies! I have been working away at other things.
However with a bit of luck next year I'll be more active and get back to making some over the top hybrid orchestral! :D
Have a great Xmas!
Last week I announced that our game Observatorium was up on Greenlight. Waiting to be judged to see if the Steam Gamers would want such a game, and the reaction and feedback has been fantastic! Many people on Newgrounds also kindly showed great interest and voted to see our game reach the next level. It was amazing to see Tom Fulk too pop in and vote for it!
So with that being said we finally received confirmaton today that after only 8 days Observatorium was greenlit to hit marketplace!
Thank you everyone for your continued support on this. Now we just have to finish the game! If you missed the Greenlight trailer, you can see it here.
Thank you all so much!
If you kept up to date with my posts, then you will have seen that a Clive, Jon and myself have been working toward Steam Greenlight for our game, Observatorium. Well, today I can finally say we're there (yay), and if you are a user who plays games on Steam, we'd appreciate the support if you checked out our puzzle adventure game made in Unity3D.
If you like what you see in the trailer we'd love it if you could give us a Yes vote to help us be Greenlit! Click the following link to take you to our Steam Greenlight Page.
Thank you for reading!
(And a special thank you for those who have supported me already. Thank you again!)
Last week the Observatorium Team took a trip to Dundee to share our pre-alpha demo with the public.
Instead of me re-writing up our experience, head over to our IndieDB to read how it went!
It won't be long until we push for green light on Steam! So stay tuned to find out more!
Hi there, we're currently working really hard to get our game, Observatorium out on Steam as soon as possible!
However, in the meantime we're exhibiting our game over the weekend (15th and 16th Aug '15), at Dare ProtoPlay 2015 which is the biggest indie games festival in the UK. Entry is free! So if you're a bit of a gamer, and fancy playing our game, (as well as getting the chance to play over 40 other Indie titles) then free to drop in and say hi! Dare Protoplay is based in Dundee (UK).
This is an awesome chance to play our game before it hits the market and we'd love feedback, good or bad. If you can't happen to make it, (or if you happen to be at the other side of the world :P ) then feel free to check out more over at IndieDB! Where you'll see WIP, animation tests, gameplay tests and news, which break down workflows and pipelines.
Also feel free to add our team to your twitter for updates as well as general game dev stuff!
@petersatera @manwhoflewaway @apollo2D
See you at Protoplay!
Junkie XL Goes through his Film Scoring process and walkthrough of his studio. Excellent watch guys! Check it out!
[edit - episode 4 added]
[edit - episode 5 and 6 added]
Ever wanted your textures to be just as good as giant Pixar Studios? Well check this out! Recently they have just added a whopping part of their classic library free online at the Renderman community. They may have been made in 1993 but these textures are a fantastic addition to any artists resources. The resolutions are at 1024 x 1024 and some contain normal and bump maps. Perfect for creation within Substance designer and Painter on your 3D assets!
The 128 library consists of:
15 beautiful bricks
13 fine fabrics
15 ground covers
8 marvelous metals
8 terrific roofs
2 animal skins
12 elegant stones
28 exotic wood
And more ... s nails, paper clips, & iridescent ribbon
Download the 850 Mb Library here:
Hey Folks. Due to Inactivity I've closed down the Facebook Group. You will find that you will eventually be deleted from the page.
This amazing quote which is excellent for referencing film, television and video game composers.
“The dirty little secret is that we’re not musicians – we’re dramatists.” - Elmer Bernstein
Hi everyone, as someone who is an artist, animator and composer, game developer with some web development history too I wanted to make a post about the system in place here. The scoring system and other things and why they not only impact on you as a user but how it impacts on the progression and impression of this website, Newgrounds. I am a fan of Newgrounds, and I would like to initially point out that I write this to help the website. Not to bash it.
Newgrounds: The System
Newgrounds scoring system by nature is created to define sorting, but the problem when doing so therein lies that it also makes a representation of quality. This by in no means reflects an average of how people have responded to a piece of creative work, no matter how much you argue for it that it does. The scoring system is a collation of people who vote fairly, people who are jealous, people who repeatedly vote, self voters and people who randomly have never looked, watched or listened to your creative piece. Yet even though these problems are recognised this is used as Newgrounds defining mechanic. This is the ultimate sorting algorithm.
From a creative person's point of view it's a disaster that users are represented by an averaged digit on something which is subjectively likeable or not. Not only that, but it condemns and chooses who has the better taste as the current system ranks opinions of people who have voted more than those who have voted less. So those people who give consistent false scores randomly are the ones who are being empowered more as time goes on.
This is counterproductive to any artist, animator or composer who wants to be recognised. Newgrounds design should enthral and entice people to join. But as a creative person being represented by a number which by no means reflects the likeability of a piece, in fact does the exact opposite. With scores being represented as a reflection of the quality of a creative piece you can't externally link it and be taken seriously as a professional. I once linked a professional in the industry to a creative piece I had here who I was skyping at the time and the first comment they made was at all the scores people had left, and the score I had received. Whereas what I wanted to show was the creative piece, whether the feedback was good or bad, it showed me that people are seeing the numbers, and this is impacting on their opinion. Art, animation and audio is certainly subjective, so therefore to have a system in place which can impose on a person's opinion and feedback, even on a subconscious level is counterproductive. Even though Newgrounds represents itself through a fun, light hearted and attractive appearance the underlying mechanics which supports it should not deface it's usage. Something like this is damaging to the users appearance and it is damaging to the websites integrity.
The scoring systems usage and dependency unfortunately is a reflection of a poor management and a poor thought out system. It's taken Newgrounds long enough to realise how damaging their Flash only vector dependent system was, and now it struggles to pull in those who are diverse in other areas. Such as 3D animation, stop motion animation, hybrid and experimental animation, those who didn't work in vector. When Newgrounds was in its infancy the scoring system sorting worked due to the scope of content it had. However, as the number of users and content over the years has increased the scoring system now cannot be used to sort and arrange the content and should not be used to represent their community. Newgrounds should be showing off their community. They should be proud of what people are producing, and I'm sure that they are, so therefore it makes no sense to damage them through misrepresentation.
Users are aware of the abuse of the voting system. Which is why you read multiple times a month in the forums 'you should ignore the scoring system'. Making users question why it even exists. For Newgrounds to progress they need to eradicate this website defining mechanic. It's a must, to progress. To be able to compare themselves to the likes of YouTube, Deviantart and Soundcloud they need to be on par with the sorting of the content. As you can see, YouTube has a system of likes, and feedback statistics but they don't depend on it to sort their information. The statistics show things such as when interest spikes and falls, and other vital information to expand and be recognised. If Newgrounds want to really push to their level, they should consider pushing to a system which doesn't average out a score and defines that content by using a score to sort itself. It could split into likes, like SoundCloud, and YouTube (and if it chooses dislikes), but this should only be used as an additional feature not to sort content, and best to be login available only once per user. This information is much more usable and helpful to a creator and isn't damaging. We can see straight away what independent users like and what they don't like as much. Therefore if they choose so they can strive to improve and produce to what the community enjoys. These sort of statistics and mechanisms are vital for a creative community to bounce off each other, to see what works and what doesn't.
The scoring system defines popularity right now, but it shouldn't. What it should be defined by is quality of content, popularity and sharing and although the scoring system was defined to be that gauge of quality for reasons above it does not do so. So if it doesn't do its job, then the website needs to use a system which does. Newgrounds compares itself to Youtube, but they don't look at it from a sorting solution. Only in content. With all three Art, Animation and Audio the website should be looking at the sorting of Youtube, Deviantart and Soundcloud. See how these websites sort the content and see how they pull in flocks of new users every day. See how they empower users and don't discriminate with things like voting power, progressive avatar status and scouting. These are things that put Newgrounds users down, and makes them a lesser member than everyone else already in the community.
Newgrounds should also partner up with social media too. Like SoundCloud and Youtube so playability can be imbedded on Facebook. Whether you like social media or not it's arguably the best way to increase awareness of the existence of Newgrounds on the internet. With all three under the websites belt, (Animation, Art and Audio) every click to youtube, soundcloud or deviantart could be a potential click to Newgrounds. Creative people are given more variety at Newgrounds than at any of the other three and sign up is really easy. So the question therefore lies in why hasn't the website pushed in Social Media? Why hasn't it jumped straight at this knowing that it can make so much more money, and use that cash to feedback into its website and expand? Why did it stagnate so much?
Newgrounds is indeed successful, but sometimes I'm left wondering do they know how they should progress with the website? Are they happy and proud that art is sorted by votes and therefore pornographic art has risen to the top of the portal because young adolescent males are hitting 5? They should be asking themselves, why Deviant art, (which has adult art in it) not flooded by it and ruled by it? And it's simple, it's because they don't depend on the voting algorithm to sort their content. We see countless changes to the Animation area, to the Audio area, but the same destructive defining mechanic is depended on. A poor algorithm which mathematically tries to define a sorting of something subjective. My solution may sound like "Do what they are doing." But it's not just that. Through a massive amount of costly research Youtube,Soundcloud and deviantart has defined itself knowing what works and what doesn't. You'll never see them implement a scoring system, they define themselves with searches in similarity types of such as suggestions. They don't discriminate against users, but give the ability for memberships and to go pro. Giving more usage than just taking adverts away. Newgrounds has the opportunity to expand and hit that next level of popularity, but until they realise their website defining design is flawed and should be thrown away they won't be able to. Like before they need to envision that next stage of evolvement look at profile websites like Facebook, Video websites like Youtube, Art websites like Deviantart and sound websites like SoundCloud and think, how can they bring all these elements that work together to make Newgrounds take storm amongst the creative populous on the internet that it should have years ago. Like the rest of the internet Newgrounds needs to mature but in no means does this ever have to detract from the face, aesthetics, fun and vibrant community that drives its current existence. It has the agility, skills and ability to maintain their appearance and status but rid of the problems that hold them back and push forward to be a bigger and better website.
All the best to you all!
If you got this far, thanks for reading! Feel free if you want to share this. Maybe it can make an impact, or maybe it will get lost in the sea of information. Who knows?
PLEASE NOTE: THERE IS A THREAD WHICH WE'RE DISCUSSING IN THE FORUMS ABOUT THIS YOU MAY PREFER TO REPLY IN: